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Kids and Teens

Live Online Course · Ages 13 to 18

Java Coding Essentials for Kids

Learn Java fundamentals through games, animations and projects while practising variables, data types, conditions, loops, debugging and simple programs with guidance.

Java Coding Essentials for Kids course  programming games and animations for children
16

Live Sessions

90 mins

Session Length

Foundation

Level

Kids & Teens

Suitable For

Live Online

Delivery

UK Time

Time Zone

LEARNING OBJECTIVE

By the end of this course, you will be able to

  • Build a complete Java game or animated project using BlueJ or IntelliJ Community Edition.

  • Apply conditionals, loops and methods to solve structured problems, not just copy example code.

  • Debug your program by reading the compiler output and fixing the actual line it points to.

  • Run your finished project and explain, in your own words, what each part of your code is doing.

  • Present your game or animation to your family as proof of a project you built yourself, start to finish.

TARGET LEARNER

Who this course is for

  • For parents ready to stop searching for a first coding language and start with one that actually gets used.

  • Parents of children aged 10 to 16 who are curious about how apps, games, and programs are made.

  • Parents of children who enjoy logic, puzzles, and problem-solving and want that curiosity channelled into real code.

  • Parents who want a structured, project-based first course in Java, not a scattered set of tutorials.

If you see yourself in one of these, this course is built for you.

Prerequisites

What you need

  • No previous programming experience is required.

  • Learners should be aged 10 to 16.

  • Basic computer skills including keyboard use and file management are needed.

  • A computer with Java and BlueJ or IntelliJ Community Edition installed is required — both are free.

  • Learners should enjoy solving problems and be willing to build small projects each session.

COURSE OVERVIEW

What this course is about

Java Coding Essentials for Kids is a beginner-friendly, instructor-led programme for learners aged 10 to 16 through games, animations, and programming challenges. The course covers variables, conditionals, loops, and methods in depth, combining short live demonstrations with real Java projects throughout every session.

The programme runs across 16 one-and-a-half-hour live sessions over 8 weeks, progressing through your first Java program, and storing data before finishing with decisions and conditionals, loops, methods, and a final presented project. Every module makes one of the world's most widely used languages approachable at any level.

BlueJ or IntelliJ Community Edition, both free, are used throughout the course. A game or animated project is built in stages from session one so learners are producing real, working code throughout, not just copying syntax.

What the course covers:
Getting Started: writing your first Java program and talking to the user.
Decisions and Loops: if and switch statements, and automating repetition.
Objects: writing methods and starting to think in objects.
Project: a complete game or animated project, built and presented.

CIRRICULUM

6 Modules. 16 live Sessions. Hundreds of small wins.

The curriculum starts with your first Java program, then moves through storing data and decisions before finishing with loops, methods, and a final presented project.

01

Write Your First Java Program

Set up a Java development environment, understand how Java code is compiled and run, then write and execute your first working program.

02

Store Data and Talk to the User

Store numbers and text in Java variables, then use the Scanner class to read user input and build a program that responds to what they type.

03

Make Decisions with If and Switch

Use if, else if and else alongside switch statements to build a program that branches down a different path depending on the choice it's given.

04

Automate Repetition with Loops

Use for, while and do-while loops with nested loop patterns to build a countdown rocket simulator that repeats actions automatically.

05

Write Methods and Start Thinking in Objects

Define methods with parameters and return types, then use your first classes and objects to structure the Catch the Star game you'll finish next.

06

Build and Present Your Java Project

Design, build and polish a personal Java game, quiz or app with mentor support, then present the finished project live to the group and families.

Course Types

We offer three structured learning paths based on your goals:

Crash Course (Fast-Track)

Quick, intensive courses designed to teach specific skills efficiently. Ideal for those upskilling fast or preparing for certifications.

DeepDive Program (Full Mastery)

Comprehensive, step-by-step learning for full mastery. For beginners and professionals seeking long-term, deep expertise.

MentorConnect (One-on-One)

Personalised mentorship with real-world guidance. Best for those who thrive with direct, expert-to-learner coaching.

Learning Approaches

We recognize that everyone learns differently, so we offer flexible learning formats to fit your needs:

One-on-One Training

Personalized, instructor-led coaching tailored to your learning speed.

Best for career-specific coaching or specialized training needs.

Small Batch Classes (2-5 learners)

Interactive, discussion-based learning in small groups.​

Encourages collaboration, teamwork, and peer-to-peer engagement.

FAQ

1

Who is this course designed for?

Java Coding Essentials for Kids is designed for children aged 10 to 16 who are curious about how games and apps are made. No prior coding experience is required we start from the very beginning and build from there.

2

Why Java? Is it not too complex for children?

Java is one of the world's most widely-used programming languages, and when taught properly it is entirely accessible to children. We use BlueJ a visual development environment designed for young learners and teach through games, animations, and mini-projects that make the logic feel natural from the start.

3

What will my child actually learn and build?

Over 6 modules and 8 weeks, your child will write real Java programs, build a Magic Number Guessing Game, create a Rocket Countdown Simulator using loops, and develop Catch the Star an interactive Java game of their own design. The course ends with a final project presented at a live showcase.

4

How are the sessions conducted?

Sessions are 1.5 hours each, live and instructor-led online, with a maximum of 8 learners per group. A parent progress report is sent after every module.

5

What kind of support is built into the course?

Your child receives 220+ EngagePro byte-sized coding challenges across all 6 modules. These are reviewed by Aiden O'Brien with age-appropriate, encouraging written feedback on every submission. The small group size means your child is never lost in a crowd.

6

What equipment does my child need?

A computer with Java and BlueJ (or IntelliJ Community Edition) installed. Both are free. We provide guidance on installation before the course begins.

7

How do you keep children motivated throughout an 8-week course?

Every module produces something visible a game, an animation, a working program. Children can show parents and friends what they built at the end of each session. The final showcase on the last day gives the whole course a clear, exciting goal to work towards.

8

What happens if my child misses a session?

We offer flexible rescheduling so your child does not miss any module content. Given the 8-week structure, catching up is straightforward with one-to-one support if needed.

9

Will my child receive a certificate?

Yes. On completion, your child receives the ITLearnner Java Explorer Certificate, which evidences foundational Java programming and computational thinking skills.

10

Is Java useful for GCSE Computer Science?

Yes. Java logic variables, conditions, loops, and OOP principles maps directly onto GCSE Computer Science content. The programming skills your child builds in this course will translate clearly into their Computer Science assessments and future qualifications.

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